Dice, playing cards and poker chips do have a place in your class room. Unlikely additions to school, but they can be very useful.
· Drawing playing cards can generate random orders of students.
· Grouping students by color, the red group and the black
· Four groups by suits
· High / low groups (2-7) to (8-K) no A’s
· Stick the joker in there for free passes or the special question
Chips not just for gambling, are a great way for keeping track of discussion questions with a group. If you are like me you over look students in a group, or one dominates leaving others out. Red, blue, and white chip can help this out.
· Assign a question to each color
· Two colors a positive / delta comment
· Who? What? Where? How?
· Past? Present? Future?
The chips are a tracking method, when the student responds take a chip. The gives quite students a concrete item to remind them to join the conversation and the talkers they have responded and give other a chance to respond.
They can be used a token also, for completed task, or exit questions. Complete a task, or respond to a question receive a token. Students need a token to leave the room.